The mode sets up various challenges, with the end goal being the unlocking of a new costume or character. A lot of the time will be spent playing through History Mode, which is the successor to Hyrule Warriors (Legends)'s Adventure mode. There's more magic/dragon users than lances, which restricts the character choice going into a map.ĭepending on the difficulty you play on, the main story can probably be cleared in 10-20 hours.
All three of the game's lance users, that are needed to check swords, are flying units that take a bit to master. Weapon variety is also lacking in the game: because of the focus on the lords of the respective games, a plurality of the weapons are swords in a game that enforces the Fire Emblem weapons triangle. Warriors's original characters (Rowan, Lianna, and Darios) have a bit of growth but otherwise I saw the plot twists coming from the end of the prologue. The only exception, oddly, is the Fates character whose catchphrase was literally “I AM BETRAYAL” who remains loyal. The existing characters don't have a lot of room to grow, and tend to stick to slightly exaggerated versions of their original characterizations. The Story mode gets off to a hot start, but is maybe a chapter or two too long even if it would be considered short for a main Fire Emblem game.